A Distant Memory is a psychological whodunit interactive short film that follows Kelsey, who is visiting her therapist after a cataclysmic incident. As the session progresses, the audience must help Kelsey recall the events of this traumatic episode in order to determine what really happened.
I led the design of the interactive screenplay. Through rapid prototyping, we explored and user-tested different interactions for the given narrative. The result is a narrative line with effective interactions that have consequences on the telling/result of the story.